simulation” and I am a proponent of “faking”. Regarding the approach you suggested, I personally wouldn’t adopt it here.I don’t know python, so I can’t comment on your example, but I encourage you to make it into a full-fledged application :).Another (probably more important) reason is that compelling (even if random) vignettes are needed and text generation is a special skill I am lacking.For example, a dominant race is chosen for each dungeon, so if it’s a dwarven dungeon, dwarf npcs are more likely to spawn. *I did try to make this all more coherent by introducing “themes”.After the jam ended, it turned out that people were more interested in the hatching and in the way rooms connect. One of the reasons why it doesn’t really work is the generator was made for a jam and I didn’t have much time to implement this part properly*. ![]() ![]() The idea is that one is supposed to connect the dots somehow to see a “story” behind small pieces of text. The generator is inspired by “one page dungeons” and they tend to be like that (because of the format).Yes, these dungeon notes are too random, can’t argue with that.It's actually a big topic, so I didn't answer right away to think about it first, and only now I remembered that I didn't answer at all.
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